Tintin: The secret of the unicorn

Company:  Ubisoft

Year: 2011

Team size: 45

Location: Barcelona, SPAIN

Role: 3D Cinematic Artist

Skill Set

Visual storytelling


3D model optimisation


1.Opening and Closing sequences animated comics

My role was to port the entire cinematics to a lightweight version that would still be appealing and up to the franchise quality standards validated by Paramount Pictures, following the look of the feature film.


As a portable console, the Nintendo 3DS had technical limitations: a less powerful GPU that needed to do twice as much work as other platforms because of the stereoscopic screen (rendering 2 cameras simultaneously). Therefore much optimisation had to be done to enable the device to render the game correctly.

The following video is a review of the game:

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